Artificial Intelligence and Machine Learning Courses

AI+ Game Design Agent - Self-paced

  • Length 365 days access
  • Inclusions Online exam
Course overview
Book your on demand course

Why study this course

The AI+ Game Design Agent course is designed for game designers, developers, AI/ML engineers, and tech enthusiasts seeking to integrate artificial intelligence into modern game development. This course equips professionals with practical, industry-relevant skills to enhance game mechanics, player experience, and procedural content generation, enabling them to build smarter, more dynamic games using AI-driven techniques.


Throughout the course, learners explore key AI concepts including machine learning, reinforcement learning, pathfinding, behavior modelling, and strategic decision-making, alongside practical applications in NPC design and 3D environments. The course emphasises hands-on experience and real-world application, enabling students to design, implement, and optimise intelligent game agents while gaining the expertise needed to create adaptive, immersive gaming experiences.

Exam and certification

This course prepares students for the corresponding certification. The exam/assessment is completed online and provided as part of the course content.

The exam is:

  • 90 minutes

  • 50 multiple choice / multiple response questions

  • Pass mark is 35 out of 50 (i.e. 70%)

  • Online via AI Proctoring platform

Request Course Information


What you’ll learn

Through this course, students will be able to:

  • Learn to design, implement, and optimize AI driven game agents for interactive gameplay.

  • Develop proficiency in Unity3D, Playcanvas, and Pygame for AI integration in games.

  • Grasp AI techniques like pathfinding, reinforcement learning, and state machines for intelligent agent behavior.

  • Equip yourself with practical skills in developing functional AI agents for real-world gaming environments.

  • Tackle complex AI challenges in game design, preparing for careers in AI-driven game development.


AI CERTs Authorized Training Partner Platinum logo Oct 2025

AI CERTs at Lumify Work

AI CERTs® stands at the forefront of AI and blockchain certification, offering world-class programs that prepare individuals to lead in these rapidly growing fields. AI CERTs courses and certifications are vendor agnostic and designed to bridge the gap between theoretical knowledge and practical application, ensuring learners are equipped to make an immediate impact in their careers.
Lumify Work is a Platinum Authorized Training Partner for AI CERTs in Australia, New Zealand, and the Philippines.


Who is the course for?

This course is intended for:

  • Game Designers

  • Game Developers

  • AI Enthusiasts

  • Aspiring Game Creators

  • Tech Innovators


Course subjects

Module 1: Understanding AI Agents

  • What are AI Agents?

  • Agent Architectures and Environments

  • Decision Making and Behavior Basics

  • Introduction to Multi-Agent Systems

  • Case Study: Pac-Man Ghost AI

  • Hands-On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame

Module 2: Introduction to AI Game Agent

  • What is an AI Game Agent?

  • Key Components of AI Game Agent

  • Agent Architectures

  • AI Game Agent Behaviors

  • Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)

  • Hands-On: Creating a Simple Box Movement Game in PlayCanvas

Module 3: Reinforcement Learning in Game Design

  • Basics of Reinforcement Learning

  • Key Algorithms: Q-Learning and SARSA

  • Applying RL to Game Agents

  • Challenges and Solutions in Game-Based RL

  • Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning

  • Hands-On: Train a Simple RL Agent in OpenAI Gym Environment

Module 4: AI for NPCs and Pathfinding

  • Understanding NPCs as AI Agents

  • Simple AI Techniques for NPCs

  • Pathfinding Algorithms

  • Obstacle Avoidance and Movement Optimization

  • Case Study

  • Hands-On

Module 5: AI for Strategic Decision-Making

  • Decision Trees and Minimax for Game AI

  • Monte Carlo Tree Search (MCTS) for AI Agents

  • Utility-Based Decision Making for Game AI

  • AI in Real-Time Strategy (RTS) Games

  • Case Study: StarCraft II AI by DeepMind

  • Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame

Module 6: AI Game Agent in 3D Virtual Environments

  • 3D Environment Representation and Challenges for AI Agents

  • Navigation Mesh Generation for AI Agents in 3D

  • Complex Agent Behaviors in 3D Worlds

  • Case Study: The Last of Us

  • Hands-On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#

Module 7: Future Trends in AI Game Design

  • Current and Future AI Trends

  • The Future of Generalist AI in Gaming

  • Case Study

Module 8: Capstone Project

  • Task Description

  • Practical Implementation

  • Testing and Debugging

  • Hands-On


Prerequisites

  • Familiarity with coding concepts and languages.

  • Understanding of core game mechanics and structure.

  • Strong grasp of logic and problem-solving techniques.

  • Introductory knowledge of AI principles and models.

  • Ability to envision dynamic and interactive game elements.


Terms & Conditions

The supply of this course by Lumify Work is governed by the booking terms and conditions. Please read the terms and conditions carefully before enrolling in this course, as enrolment in the course is conditional on acceptance of these terms and conditions.


Request Course Information

Select and book a course

Options

Can't find a date you like?

Contact sales